Author Topic: Stealing Energy Bug?  (Read 1678 times)

0 Members and 1 Guest are viewing this topic.

Offline Dio

Stealing Energy Bug?
« on: May 29, 2014, 07:20:02 pm »
I noticed in the .exe file that their is a complete section of code for #ADVENERGY and #ADVENERGY1.  Why does it not function? My best guess right now is that the #ADVENERGY and #ADVENERGY1 code does not jump into the Probe Energy (#PROBENERGY, #GOTENERGY, #TOOKENERGY, etc.) section further down in the procedure. I am hoping that Yitzi might help figure this problem out.

Offline Yitzi

Re: Stealing Energy Bug?
« Reply #1 on: May 29, 2014, 09:34:16 pm »
Under what circumstances does it seem it should function and doesn't?

It's very likely that the only way to determine what's going on is to analyze the procedure.

Offline Dio

Re: Stealing Energy Bug?
« Reply #2 on: May 30, 2014, 05:18:49 am »
It appers as though it would function in a manner similiar to how stealing technology with probe teams after the first sucess at a base.

 

* User

Welcome, Guest. Please login or register.

Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
104 (33%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 315
AC2 Wiki Logo
-click pic for wik-

* Random quote

I have often been asked: if we have traveled between the stars, why can we not launch the simplest of orbital probes? These fools fail to understand the difficulty of finding the appropriate materials on this Planet, of developing adequate power supplies, and creating the infrastructure necessary to support such an effort. In short, we have struggled under the limitations of a colonial society on a virgin planet. Until now.
~Col. Corazon Santiago 'Planet: A Survivalist's Guide'

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 45 - 1228KB. (show)
Queries used: 38.

[Show Queries]