Author Topic: Additional Information on the Worldbuilder Section of Alpha(x)  (Read 1991 times)

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Offline Bertilak

Additional Information on the Worldbuilder Section of Alpha(x)
« on: September 18, 2015, 04:52:49 pm »
1. The continent modifier actually receives a multiplier of 2(World Land Selection [0, 1, or 2]).
2. The value from this modifier has an addition command to the Continent Base Value.

The cloudmass peaks and Cloudmass Hills option receive an addition command with the Rainfall coefficent after the procedure checks some feature of the map square. I also noticed that some, but not all, of the values that receive a modifier from the world land selection intially start with a value from the world ocean percentage selection.

Offline Bertilak

Re: Additional Information on the Worldbuilder Section of Alpha(x)
« Reply #1 on: September 18, 2015, 04:58:20 pm »
It also appears that the world land selection has some relationship with the first and second continent size ratios. I need to perform additional analysis on this section to fully understand what it affects in terms of this value.

Offline Bertilak

Re: Additional Information on the Worldbuilder Section of Alpha(x)
« Reply #2 on: September 18, 2015, 05:17:47 pm »
The procedure also adds the values of the "Hills" and "Peaks" together after it multiplies the "Hills" value by the World Erosive Force value. It also appears that the World Erosive force value interacts with the "Hills" value in two seperate locations inside the procedure. I also noticed that the World Ocean Value interacts with the "Beachs" value inside this same procedure.

Offline Mart

Re: Additional Information on the Worldbuilder Section of Alpha(x)
« Reply #3 on: September 19, 2015, 01:30:38 pm »
As for the world builder, I have some problems with continent sizes when using extra large maps, those added in alphax.txt, like 2x or 3x the usual huge size. They are too small (the continents generated on such larger maps). It is hard to get good looking continents the bigger the map is. After some size, the maps are not playable.
Probably the formula works best for the range of sizes close to the usual span (range).

 

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