Author Topic: Version 2.2 of my patch is ready  (Read 7279 times)

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Offline Yitzi

Re: Version 2.2 of my patch is ready
« Reply #45 on: September 08, 2013, 01:23:39 pm »
On that note, have you thought of giving modders the option of removing or increasing the number of any given landmark on a random map?

Not really.  I think it'd be far more trouble than just having a CMN make a map with the desired number.

Thing is, I'm asking this for a single player game normal start for random maps.
There are circumstances where the less 'natural' landmarks shouldn't come into play. Say the Ruins, Manifold Nexus, and Borehole Cluster. And sometimes even the Unity wreckage.
Or Planetfall on a tectonically very active world with multiple volcano's and lots of rifts (Nexus canyons). Or one which underwent an asteroid bombardment.

Thing is, to arrange that, I'd need to look into the map generation algorithm, which would likely be difficult...if there's enough demand for it, once I start taking general requests I can probably do it, but it'd probably end up waiting behind more popular mods.

Offline Geo

Re: Version 2.2 of my patch is ready
« Reply #46 on: September 08, 2013, 01:27:22 pm »
Guess I have to come up with a popular mod then by the time you take requests.  :scratch:

Offline Yitzi

Re: Version 2.2 of my patch is ready
« Reply #47 on: September 08, 2013, 09:02:45 pm »
Guess I have to come up with a popular mod then by the time you take requests.  :scratch:

Or just get on someone else's.  Keep in mind that "popular" is relative, so not-so-popular ones might still get it if there are no more-popular ones left.  In any case, I doubt I'll start taking requests before 2014; there's still several things I want to do first.

 

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