Author Topic: Yitzi's unofficial SMAX patch 1.1  (Read 4104 times)

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Offline Yitzi

Re: Yitzi's unofficial SMAX patch 1.1
« Reply #15 on: January 23, 2013, 05:52:09 pm »
I already had, but thought I might be able to provide more testing.

Just curious as to what code the error is in, if I could alter my style of play to not keep hitting it?

It's in part of the AI rules, can't tell you more than that.

Offline BFG

Re: Yitzi's unofficial SMAX patch 1.1
« Reply #16 on: January 23, 2013, 07:35:39 pm »
Out of curiosity, Yitzi and/or Kyrub, what program(s) do you use to view the SMAC/X code and edit it?  I'm a programmer myself - though at the moment my skills are limited to VBA, SQL, and some C++/C# - and would be interested in taking a look "under the hood".  I may even be able to help you at some point - perhaps by transferring your code changes to SMAX.

Offline Green1

Re: Yitzi's unofficial SMAX patch 1.1
« Reply #17 on: January 23, 2013, 07:39:29 pm »
If only it was that simple, we would have everything squished and 14 factions and probably UI tweaks.

They are playing in assembly. Bleh.

They do not have the source... only decomplied to assembly from what I have read.

Offline BFG

Re: Yitzi's unofficial SMAX patch 1.1
« Reply #18 on: January 23, 2013, 07:45:13 pm »
Ugh...you can count me out then.  Assembly and I do NOT get along.

 

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SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
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9 (2%)
Gog version for Windows
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106 (33%)
Scient (unofficial) patch
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40 (12%)
Kyrub's latest patch
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14 (4%)
Yitzi's latest patch
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89 (28%)
AC for Mac
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3 (0%)
AC for Linux
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5 (1%)
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10 (3%)
No patch
-=-
16 (5%)
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