Author Topic: Tiny map of Chiron  (Read 1432 times)

0 Members and 1 Guest are viewing this topic.

Offline lithovore

Tiny map of Chiron
« on: October 02, 2017, 12:00:39 pm »
I made a tiny map of Chiron for fun.  It's pending approval in the downloads section - I tried to add an image to the post, but it didn't work, and I can't seem to edit my file upload.

Edited to add:  The most viewed map in the map downloads section by far is the "small map of Chiron" for an old tournament, posted by sisko in 2012 - but there's no file in the zip.  I was inspired to make this tiny map because I wanted to play that one - does anyone have it?  If not, would anyone be interested in a remake?

I'm not even sure if the image will appear here, but I thought I'd give it a shot.  Seem that that works :)

Otherwise, the map can be viewed at https://imgur.com/a/mU8p3.
« Last Edit: October 02, 2017, 09:33:22 pm by lithovore »

Offline Geo

Re: Tiny map of Chiron
« Reply #1 on: October 02, 2017, 02:45:45 pm »
That's one metal-rich map there...

Offline lithovore

Re: Tiny map of Chiron
« Reply #2 on: October 02, 2017, 09:29:36 pm »
That's one metal-rich map there...

Do you think that's a problem?  One of the things I discovered making the map is that when you "randomise resources and beacons" there's only a small number of fixed patterns that can be generated - so I picked the one I liked the look of the most (no special resources were placed manually).

I also used the default "randomise rockiness," which generates rockiness based on terrain height and surroundings (and so isn't really random at all - it will only generate one pattern unless you change the terrain).

In the end the map is definitely on the rich side for most resources - to be expected with all the landmarks.  I figured that most people who play tiny maps do so for the ability to have a fast game, which greater resource density also helps with.

Offline Geo

Re: Tiny map of Chiron
« Reply #3 on: October 02, 2017, 11:21:46 pm »
No, no. That was not criticism. Just a remark that with all the landmarks so close to one another the map offers a lot of minerals (and energy of course).

 

* User

Welcome, Guest. Please login or register.

Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
105 (33%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 316
AC2 Wiki Logo
-click pic for wik-

* Random quote

Man is a rope, tied between beast and overman?a rope over an abyss. A dangerous across, a dangerous on-the-way, a dangerous looking-back, a dangerous shuddering and stopping. What is great in man is that he is a bridge and not an end: what can be loved in man is that he is an overture and a going under. I love those who do not know how to live, for they are those who cross over.
~Friedrich Nietzsche 'Thus Spoke Zarathustra', Datalinks

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 45 - 1228KB. (show)
Queries used: 36.

[Show Queries]