Author Topic: Greetings & Planned Patching  (Read 11038 times)

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Offline PlotinusRedux

Re: Greetings & Planned Patching
« Reply #45 on: December 07, 2014, 09:50:49 pm »
It's just showing what the "Terrain Info" would--i.e., it shows the max food with a farm, max energy with a solar, and max production with a mine, even though of course you can't actually build all 3 in one square.

It was mainly because the energy for elevation doesn't show up at all without a solar collector built in the Actual Yields.

My 12 year old son wants to play the game but found it initially confusing because it was missing options like showing yields the latter Civ games had, so a lot of my stuff is focused on making it easier for newbies to figure out what's going on.

Offline ete

Re: Greetings & Planned Patching
« Reply #46 on: December 08, 2014, 12:43:50 am »
Ah, right, that makes sense.

And cool, good to have some real player feedback right there :).

Offline PlotinusRedux

Re: Greetings & Planned Patching
« Reply #47 on: December 09, 2014, 12:43:20 pm »
I should be releasing tonight--I just finished test compatibility with Yitzi's patches, I just need to update the changelog and make the install script.  I usually use WISE but since Scient already has a nice one in NSIS I'll just used that.

Offline ete

Re: Greetings & Planned Patching
« Reply #48 on: December 09, 2014, 02:27:36 pm »
Awesome, looking forward to playing with the improvements.

Offline sisko

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Re: Greetings & Planned Patching
« Reply #49 on: December 09, 2014, 02:47:24 pm »
 ;excite;  Can't wait!
Anyone else feels like it's time to fix the faction graphics bug?

 

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