Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => The Theory of Everything => Topic started by: TarMinyatur on March 22, 2013, 06:12:57 pm

Title: Jets scrambling to defend a minor unit is a bad deal
Post by: TarMinyatur on March 22, 2013, 06:12:57 pm
Is there a way to deactivate the automatic scrambling of Jets?

If an opponent sends a Missile Needlejet to attack a ground unit near my base, one of my Missile Interceptors is scrambled. OK, I expect that. But my Interceptor does not benefit from its Air Superiority (SAM) ability.

The combat is resolved as 6 attack vs 6 attack. I guess this follows the rules in datalinks...but shouldn't it be 12 (for the SAM air unit) vs 6 (for the defending air unit)?
 
If I wait to attack that 6-1-10 Needlejet on the next turn, however, the same combat is resolved as 12 attack vs 1 defense! It's a huge difference.

So unless the threatened ground unit is very valuable, the scrambling of Interceptors is not a good idea.

Is the 12 attack vs 1 defense resolution a bug?
 
Edit: This is a known issue. Neville's bug list is informative.
Templates: 1: Printpage (default).
Sub templates: 4: init, print_above, main, print_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 33 - 892KB. (show)
Queries used: 19.

[Show Queries]