2. There are some rollover bugs, which may or may not have all been fixed. alphax.txt does not set or affect anything ingame, it just describes the effects. All the effects of values are hardcoded.I wondered about that; I didn't see anything in alphax.txt that actually controlled the bonuses.
I had two questions:
(1) Has anyone calculated the minimum and maximum possible values for each Social Engineering category, using all 15 stock factions?
(2) What happens if the values defined in alphax.txt are exceeded? IE what happens if you get +7 on Economics when only up to +5 is defined?
QuoteMin/Max Social Bonus
Sabular — September 9th, 2005 11:57:01 am
What is the minimum/maximum bonus you can have in the social categories that is still useful? For example: is +6 economy at all better than +5 economy, etc. All the stats have listed ranges, for some I assume effect past that range (Efficiency is used in some formula so any value would help at least a little, I guess).
Chaos Theory — September 9th, 2005 01:35:00 pm
Limits that I know of:
ECONOMY has no further effect above 5, but seems to work fine for arbitrarily low values. The effect of X Econ, where X <= -2, is that each base loses (-1-X) energy from its base tile, *after* accounting for Rec Tanks, but not to go below zero.
EFFICIENCY has no further effect below -4.
SUPPORT has no further effect outside [-4, 3].
MORALE has no further effect above 4. I think it's bounded below at -4, but it might interact interestingly with a Children's Creche.
POLICE has no further effect outside [-5, 3].
GROWTH has no further effect outside [-3, 6].
PLANET seems to be fully effective at any value.
PROBE above 3 rolls over and is apparently treated as 0. Probe below -2 has no further effect.
INDUSTRY is normally bounded to [-3, 5] but a value of -7 or less rolls over to 5.
RESEARCH has no further effect outside [-5, 5].
... questions:
(1) Is anyone interested in calculating the minimum possible values?
(3) According to alphax, +3 PLANET gives "Maximum chance of native lifeform capture". This analysis seems to indicate +4 to +6 would increase the chances still further, however. Is that correct?
All the scales (Econ works for arbitrarily low values, according to some old apolyton post): https://docs.google.com/spreadsheet/ccc?key=0AhADYlhLMFj-dFhtcmkwSm50OHY2eDBoUnVTUy1scFE#gid=1
Nice list. Combining that with max faction values, you get:
ECONOMY = 6 Morgan with Free Market/Wealth/Eudaimonic
EFFICIENCY = 9 Gaians/CyCon with Democratic/Green/Knowledge/Cybernetic
SUPPORT = 6 Believers with Police State/Power
MORALE = 7 Spartans with Fundamentalist/Power/Thought Control
POLICE = Spartans 5 with Police State/Thought Control
GROWTH = 7 Usurpers/Hive with Democratic/Planned/Eudaimonic
PLANET = 6 Cult with Green/Cybernetic
PROBE = 6 Angels with Fundamentalist/Thought Control
INDUSTRY = 6 Drones with Planned/Wealth/Eudaimonic
RESEARCH = 6 University/CyCons with Knowledge/Cybernetic
I wonder if the Industry rollover still exists. Scient fixed the Probe one though.