I like the new coloring of the formers. The crawler/trawler pod ain't bad either.
What function have the units left of the seaformer and right of the hovertank? I think I see a gun-like protrusion on the front, but I'm not sure.
BTW, I promoted this thread to Front Page...Cheers! O:-)
I truly wish the .cvr editor would allow pasting in art from other graphics editors - that would work around ALL its shortcomings, if, for instance, you could accentuate/brighten the highlights on the high ridges of the supply crawler dome to make it way brassier/metalic in Photoshop or whatever and paste in...Yeah in the end I was able to build off of Ford Prefect's earlier work without too much trouble. I will probably release what I've done when time permits, but it's certainly nothing like you describe there
I like the new coloring of the formers. The crawler/trawler pod ain't bad either.Thank you! I like the orange, although I am concerned it might blend too much into the charmander colour... but there isn't really a safe colour otherwise to use than the default yellow and orange, as it also needs to contrast with the ocean for sea formers... I'm open to suggestions!
What function have the units left of the seaformer and right of the hovertank? I think I see a gun-like protrusion on the front, but I'm not sure.
It might not be a gun knowing LE... (runs away and hides) LOLYeah I certainly don't regret having redone most of the unit art now. I was using old Yugioh card art for some of the units but have done fresh unique art now, does look much nicer ;nod
But seriously. I think the graphics will add identity. I mean, whole mod is about nekked pokemon-like beings blowing each other up over ideologies.
I'm extremely interested.I truly wish the .cvr editor would allow pasting in art from other graphics editors - that would work around ALL its shortcomings, if, for instance, you could accentuate/brighten the highlights on the high ridges of the supply crawler dome to make it way brassier/metalic in Photoshop or whatever and paste in...Yeah in the end I was able to build off of Ford Prefect's earlier work without too much trouble. I will probably release what I've done when time permits, but it's certainly nothing like you describe there
(http://kilkakon.com/kocb/recolours7.png)
For now this is the lot ;nod Suggestions welcome but most things have been done now
I decided to try and make the former a bit more steampunky, and change the orange to purple so it's not the same colour as charmanders and still pops visually against the terrain and fitting in with LE's fantasy vibes
I had quite the saga trying to figure out the colour for cruisers. They're using the faction's "vehicle colour" from the PCX, but I discovered after much testing that this doesn't actually work. While it will on the first time you load a faction, after it's been used once the game generates a .TMP file in the game folder that then makes it take one of the faction colours from system.txt. And what's worse is that these colours don't even seem to be related to which faction is in which slot, resulting in a "player 1, player 2" style sequence rather than anything based off the faction. For the effect you see here I equalised them all to colour 62 which gave a nice wooden look. Either way it's very strange.
(http://kilkakon.com/kocb/artefactcirclething.png)
I did find this voxel in the folder, seems to have been a selection reticule that goes unused in the game (Something for The Cutting Room Floor perhaps?) It would make for a nice ancient artefact for my game, if only I could find some way to have no reactor. Looks a bit odd with a reactor sitting in there randomly.
I like that recolor the recolors of the reactor, threads, and weapon/cargo modules. I'm the least fond of the colony -and former vehicle covers. The Colony pod covers seems to dark compared with the colony pod module, and the former covering really clashes. But that's just my aesthetics I guess. Most pleasing combination (to me) is the bottom left vehicle. The color of the armor goes really well with the color of the pod module.
I would like to confirm if a problem I'm experiencing is just on this computer or an actual problem with the image
Could someone please test this pcx file (it's the secret project event pic) and telling me if they get messy red pixels all over it or if it's fine? It's fine on my old PC but not on my 10 PC and I'd like to know one way or another
Thanks
Late to party.Thanks for downloading Green... how did it look? I didn't see any results.
Opened in Win 11 with GIMP.
Attachments have been funky, but it has been a second since I have tried. Seems to only liked .pngs for a bit. Which maybe if I was to do another AAR, I could use transparencies. It would go quicker. But still, i like jpg for size unless I absolutely must do something beefier.