Alpha Centauri 2

Other Games => Other Games => Topic started by: Green1 on June 29, 2025, 12:29:20 am

Title: Green 1's DnD maps
Post by: Green1 on June 29, 2025, 12:29:20 am
This is my take on the Archmage Dungeon from Dungeon Magazine #10 (1988)'s Threshold of Evil. It's about an archmage who has been getting isolated and turning evil hiding in a hidden fortress in a mountain surrounded by a magic winter hurricane. 100x100 71px (so as not to crash people on craptops.)

Program is Dungeon Alchemist, Platform R20.

Because of limitations on he software, I was not able to make the hexagonal rooms spreading out circular. When, oh when are darn VTT map makers going to learn basic CAD things people need. Of course, they will say "it's in beta"...

I also did not work too much on doo dads since this is an in person one shot.

Title: Re: Green 1's DnD maps
Post by: Green1 on June 29, 2025, 11:16:25 am
This is a rendition of the Parrot Island Catacombs from Dungeon Magazine #139 (2006)'s "There is no Honor" which was part of Paizo's Savage Tide Adventure path. Paizo (creators of Pathfinder) made a few adventure paths back in the day before 4th edition came out and Wizards of the Coast ended their contract.

Program is Dungeon Painter Studio 1, platform R20. 80x21 70 px.

I have put original 2000's ea pdf with the DPS output for comparison.
Templates: 1: Printpage (default).
Sub templates: 4: init, print_above, main, print_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 31 - 840KB. (show)
Queries used: 14.

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