I believe if someone rewrites most of the original code in the section, then it might remain possible to fit your changes in the logic for the AI selection. The developers already added modifiers for SUPPORT, EFFIC, MORALE, and ECONOMY.
Because by the time the AI suffers any ecodamage at all, the human player would be overwhelmed by it.
To add on this, the AI still doesn't really like Green all that much with penalties removed. AI seems to calculate a zero benefit for PLANET or EFFIC. Situationally it's taken still.I noticed the same behavior in the stock game. I cannot recommend much to fix the problem with the stock AI because the game's selection of the PLANET score remains very skewed. The AI needs a high sum of eco-damage for any significant positive values in PLANET, yet Eco-damage mostly originates from terraforming improvements and atrocities. These causes of eco-damage remain rare occurrences for the AI.
As far as the social emphasis, I have noticed that factions very rarely pick SEs outside their agenda. They'll often take Frontier/Simple/Survival if they don't like the benefits of their agenda. Which is nonsensical when their agenda has no downside
I suppose I can give Green a tertiery benefit, maybe GROWTH or RESEARCH, representing well-being or the knowledge that comes out of preserving planet. AI also seems to ignore TALENT which I think was mentioned before
To add on this, the AI still doesn't really like Green all that much with penalties removed. AI seems to calculate a zero benefit for PLANET or EFFIC. Situationally it's taken still.
I suppose I can give Green a tertiery benefit, maybe GROWTH
or RESEARCH,
I'm guessing they had ecodamage as a primary consideration then realised the AI couldn't deal with it well, or it was causing global worm pop progression to get out of hand. Probably it wouldn't be too fun to the human player if every game had massive flooding because of AI terraforming.
It's much harder to fight off boosted alien life with bad PLANET.
social engineering choices in version 1.42 |
After running more trial games, I found something. All AIs will consistently pick Green when the other choices have zero benefit or penalty. Except those that have FM/Planned agenda, they'll pick that even if there's no benefit. Which means the logical break isn't in not seeing that Green is better than Simple Economics. I think what's going on is that for Green agenda factions, if Free Market or Planned are strongly preferred, they stick in Simple rather than noticing that Green is the next best thing. Maybe Bearu can find something... I believe this is the bug though.I cannot answer the question definitely, but I can provide a few pointers. A few different factors connect in the consideration of the AI's selection of Green:
I think you got around it because at a breakpoint, a nerfed down Planned (or FM) wouldn't be considered 'strongly' better than Green. It's probably some amount of differential, since on the flip side Morgan was taking Free Market (with no benefit/penalty) over Simple and Green even when Green gave +2 PLANET, +2 EFFIC.
Seems that putting Planned to -2 ECONOMY hits that breakpoint. Gaia and Cult consistently pick Green from Simple now, with it giving just +2 PLANET, +2 EFFIC.