50, ; Combat penalty % -> Non-combat unit defending vs. combat unit
Code: [Select]50, ; Combat penalty % -> Non-combat unit defending vs. combat unit
This proves that the probe team armor exploit is fully functional. There's nothing I can do about it at the .txt modding level.
; 000000100000 = Allowed for Noncombat units (non-terraformer)
; 000000001000 = Allowed for Combat units
50, ; Combat penalty % -> Non-combat unit defending vs. combat unit
Even if you believe that adding armor makes it not a bug, having free support for a combat unit is surely a bug.Support isn't tied to unit's 'combatness' in any way, at least now. Saying nothing about how it should be. On another note: do you tested armored probe team being designated defender in one stack with non-probe unit, is it working?
Even if you believe that adding armor makes it not a bug, having free support for a combat unit is surely a bug.Support isn't tied to unit's 'combatness' in any way, at least now.
On another note: do you tested armored probe team being designated defender in one stack with non-probe unit, is it working?
armored former no Noncombat penalty |
For all I know it could have already been fixed in someone's .exe patch.