Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Modding => Topic started by: BFG on July 22, 2016, 06:41:48 pm

Title: Tachyon 12, Shard 13
Post by: BFG on July 22, 2016, 06:41:48 pm
This probably qualifies as a "very minor detail", but...

I've long wondered why the weapon progression goes 1-2-4-5-6-8-10-12-13-16-20-24-30.  It seems like 14 would be a better choice.  Thoughts?
I wonder if this is a leftover from the days when the "triad" weapon system was envisioned.
Title: Re: Tachyon 12, Shard 13
Post by: Misanthrope on July 22, 2016, 11:57:46 pm
No idea, but then again, due to cost issues, I've never given it much thought.

Until fusion power is available, either missiles or particle gun are the most economical weapon. WITH fusion, upgrade aircraft and vehicles to chaos guns. Once the game starts heating up technologically, I just skip right to shard weapons; cost isn't that much higher, and the power ends up worth the price in materials.

*Checks games for numbers.....*

Yeah, sure enough.
Would be interesting to run some sims on weapon performance against readily available armor at that level of tech.

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