Do Amphibious Pods suffer a negative when attacking?
Do naval yards or perimeter defenses grant bonuses against them?
Exception: Roze handed me my ass over and over again last night. I'd invade with a small contingent of cheap 4-1-1 Marines. She only had 4 cities so I thought it was going to be a total cakewalk and didn't bring all that much force. I was playing as the Hive. She'd mind control the city I conquered, which was to be expected. She'd mind control any units I had in the field. I adopted hit-and-run tactics for awhile, never leaving my units in the field to be bribed. I'd scoot my ship in and out of port, picking up the marines I'd just used to assault the city. Well the wee hours of the morning came, and I got sloppy about leaving myself enough movement to do the scooting with my ship. 'Cuz I was getting bored. I left my ship in the territorial waters of the newly conquered city at the end of the turn. When Roze bought the city, she got my ship too.
I quit that game. I hate overpowered probe teams. I have rage quit a fair number of games like that, that had ridiculous probe team shenanigans. What I hate most about it, is until / unless you get Hunter-Seeker, you will have to build a bunch more units to do an invasion. Having to build "yet more stuff" is boring. Real wall clock hours tick by, waiting for that stuff to get built. It just makes the unit pushing burden of the game larger than it needs to be.
or even running Fundamentalist for the duration of the war.
or even running Fundamentalist for the duration of the war.
I'm not sure I've ever played Yang as Fundamentalist, and I'm hard pressed to imagine a scenario where I would.
The whole point of his faction is he doesn't suffer negative efficiency penalties for Police State and Planned economies. Nor, I've noticed, does he get any efficiency bonus for going Green.
I think I have played endgames with him where I went Free Market.
Oh, it's not a good SE setting for him long-term. But when assaulting ;roze; early in the game, it seems like the way to go for the duration of the war no matter whom you're playing as* (assuming they are able to run Fundamentalist, of course).
QuoteNor, I've noticed, does he get any efficiency bonus for going Green.
He actually does, when not running Police State as well. But the negative EFFIC of Police State and/or Planned still cancel out any bonuses he gets.
QuoteI think I have played endgames with him where I went Free Market.
And Eudaimonic, I presume?
Without it, I can't see the extra +1 energy/base (and another +1/HQ if running wealth) being worth the penalty to POLICE and PLANET,
and the loss of ability to run Planned for GROWTH and INDUSTRY.
QuoteNor, I've noticed, does he get any efficiency bonus for going Green.
He actually does, when not running Police State as well. But the negative EFFIC of Police State and/or Planned still cancel out any bonuses he gets.
Without it, I can't see the extra +1 energy/base (and another +1/HQ if running wealth) being worth the penalty to POLICE and PLANET,
Because AFAIK it never says that ;yang; gets no negative effect from Police State; it says that he gets no negative effect from negative EFFIC. That is, he gets no negative effect from negative total EFFIC, but individual settings can still decrease his EFFIC (losing him the bonuses of positive EFFIC).
Because AFAIK it never says that ;yang; gets no negative effect from Police State; it says that he gets no negative effect from negative EFFIC. That is, he gets no negative effect from negative total EFFIC, but individual settings can still decrease his EFFIC (losing him the bonuses of positive EFFIC).
You know what? I can't find any reference for this rule at all, in the PDF documentation, nor in the Help within the game. I've know the rule forever; does it appear only in the printed manual? I'm guessing the PDFs are substantially different / much shorter than the printed manual. Has anyone scanned it somewhere? I probably still have it, but it would be in a box in storage and I'm traveling right now.
Will look at hive.txt next. But that would not count, IMO, as documenting a rule for mere mortals playing a game. That said, the PDF does explicitly mention the existence of hive.txt and other faction .txt files. Got lazy when making shorter electronic documentation, I bet.