3. A player may not use build queue manipulation or other loopholes to build something you could not directly add to the build queue.
10. Additional move after former builds something and his flag is gray is not allowed.
With Social policies, are we allowed to chose multiple ones in different categories in a single turn? Say we want to change to Planned and Democratic with value knowledge, are we allowed to change to that in one turn? Or is that not allowed?that is allowed but also more expensive than changing one setting per turn.
Insta-elite by patrolling forbidden
It's a bug where a unit is promoted to Elite if you set a four-point patrol route.
I don't really know what those are. I've only played myself and the computer.
seems like email would take forever to play.
Playing level is almost allways tracend (anything less and the AI is useless).
Ah. I'd like to play live. I generally have a few hours almost every day at about this time (around 8 PM website time), if anyone wants to play. Please don't mistake my inexperience with multiplayer and online playing for lack of experience with AC. I'm very experienced.
Are units allowed to move on the same turn that they are airdropped, take advantage of the airdrop movement and then move a bit further on their own?
I was thinking that had been banned, but my thinking has been a little muddled lately.
Here's a thread with a lot more information on the former move thing - a really quick skim indicates I may have actually described it right...
http://alphacentauri2.info/index.php?topic=4339.msg32979#msg32979 (http://alphacentauri2.info/index.php?topic=4339.msg32979#msg32979)
2. A player may not use build queue manipulation or other loopholes to hurry production at a cost that would be lower than directly hurrying the item that one intends to build.
5. A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.
Here's a thread with a lot more information on the former move thing - a really quick skim indicates I may have actually described it right...
http://alphacentauri2.info/index.php?topic=4339.msg32979#msg32979 (http://alphacentauri2.info/index.php?topic=4339.msg32979#msg32979)
I regularly swap production of units to buildings and back, because buildings can be hurried at a fixed cost, while unit costs are flexible depending on multiple factors, and I can't be bothered with counting how much I need to pay to hurry it partially.
I know it exists for the sole purpose of limiting the effectiveness of Maniac Maneuver described above, i.e. to prohibit cheap hurrying by messing with the INDUSTRY stat. There is nothing else that can be exploited,
I believe that hurry costs are a feature and I don't think 'not wanting to be bothered' is a good enough reason for me.I believe the same about the ability to change production.